Mastering Siege Decks in Tower Rush

Siege players use massive artillery buildings—specifically the X-Bow or the Mortar—planted firmly on their own side of the map to snipe the enemy base from afar.

This article dives deep into the high-stress, high-reward world of Siege gameplay and how to construct the ultimate impenetrable fortress.

Protecting the Asset

When you place an X-Bow at the bridge, it takes several seconds to deploy, during which time the opponent will panic and drop everything they have to destroy it.

To achieve this, Siege decks are usually filled with extremely cheap, high-value defensive cards like Knights, Archers, and Skeletons.

  • An unsupported X-Bow is a massive 6-elixir donation to the enemy.
  • Pre-place defensive buildings (like a Tesla) before playing the X-Bow.
  • If you know they have a Golem in hand, do not play the X-Bow; they will just use the Golem to block the shots.

Choosing Your Artillery

The X-Bow is a high-risk, high-reward machine gun; it costs 6 elixir and requires intense, immediate protection, but it can shred a tower from 100% to 0% in seconds.

The Mortar’s blind spot also makes it uniquely difficult to destroy with melee units, as it will simply ignore them and continue firing at the tower while your cheap troops defend it.

Artillery Type Stats How to Use It
Rapid Fire 6 Elixir, fast firing, high overall DPS Requires absolute dedication to defending it; relies on out-cycling enemy tanks for a direct lock-on
The Mortar 4 Elixir, slow firing, splash damage Can be used defensively to clear swarms, or offensively for slow, consistent chip damage over the whole match

The Mental Toll of Siege

Furthermore, you must develop thick skin, as opponents will constantly spam angry emotes when facing you.

Master the geometry, build the wall, and snipe them from safety.

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