Mastering Spells in Tower Rush

A perfectly timed spell can completely dismantle an unstoppable push or secure a victory in the final seconds of a match.

However, because they leave no physical presence on the battlefield, missing a spell is a catastrophic waste of resources.

Mastering Cheap Magic

Light spells, typically costing one to three energy, are the primary tools for dealing with cheap swarm units.

A well-placed snowball can push a defending unit out of range, allowing your attacker to lock onto the tower instead.

  • Maximize your value.
  • If an inferno tower locks onto your giant, zap it to reset the damage beam.
  • It is non-negotiable.

Massive Area Damage

Heavy spells, such as fireball, poison, or rocket, are expensive investments that require careful calculation before casting.

Heavy spells are also the ultimate tie-breakers in sudden death; if a tower is low, you can bypass all defenses to destroy it.

Spell Class Primary Use
Four-Cost Magic Damaging the tower while killing a defending wizard
Rocket / Lightning Bypassing all defenses completely

The Perfect Match

A fast Miner deck prefers Poison to slowly melt away cheap swarms placed to defend the tower.

Always ensure your spells cover the inherent weaknesses of your primary troops.

In case you loved this information and you wish to receive more details concerning tower rush generously visit the web site.

Leave a Comment

Your email address will not be published. Required fields are marked *

Scroll to Top