Instead, victory often hinges on micro-interactions: precise unit placements that manipulate the enemy AI.
When executed perfectly, you can force a massive enemy push to walk back and forth across the arena taking constant damage.
The Most Important Placement
By placing a cheap distraction precisely in the center, you force the enemy to walk towards it, taking fire from both of your towers simultaneously.
If you place it too late, the enemy will lock onto your tower, and the pull will fail entirely.
- Perfecting the center pull takes dozens of attempts.
- Buildings have a larger aggro radius.
- Surround the enemy completely.
The Ultimate Distraction
This involves pulling an enemy unit from the left lane all the way across the center and into the right lane.
The enemy troops will chase the Ice Golem the entire way, taking massive damage from both towers without ever landing a single hit.
| Kiting Card | Enemy Type |
|---|---|
| Cheap Tank | It absorbs damage while walking away, making it the perfect bait |
| Cheap Swarm | Slow attacking units like the P.E. If you want to see more information on tower rush look into our own website. K.K.A or Prince |
Mind Games
Beyond the mathematical resource advantage, perfect kiting inflicts massive psychological damage on the opponent.
You dictate exactly where the enemy moves, effectively taking control of their army away from them.