Drafting and Deck Building in Tower Rush

To inject variety and test pure fundamental skill, developers frequently feature ‘Draft’ modes in special events and tournaments.

Drafting is widely considered the ultimate test of a player’s game knowledge, adaptability, and understanding of core synergies.

The Golden Rules of Picking

The draft phase usually presents you with four choices; you pick one card for yourself, and give the other card to your opponent.

Secondly, you must prioritize heavy removal spells like Poison, Fireball, or Lightning.

  • Deny them synergy.
  • Skeletons or Ice Spirits are universally useful.
  • Clog their hand with heavy, useless units.

Drafting for the Enemy

The cards you do not pick are sent directly to their hand, giving you incredible control over their strategy.

If you realize they have drafted three heavy, expensive ground tanks, give them a fourth expensive ground unit.

Draft Choice What to Take The Gift
Hog Rider vs. If you have any sort of concerns concerning where and the best ways to use tower rush, you could contact us at our web site. Barbarian Hut Always take the Hog Rider Give the Hut
Spell vs Swarm You now have the perfect counter to the swarm you just gave them You instantly know one of their cards and have the exact counter ready

Playing the Hand You’re Dealt

Do not panic; remember that your opponent’s deck is likely just as weird and disjointed as yours.

Master the draft, and you prove that your skills are universal, not just tied to one specific meta deck.

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