How to Upgrade Your Base in Tower Rush

While upgrading individual unit cards is the primary focus of combat, managing your overarching account level is equally critical.

Therefore, understanding exactly how to efficiently generate account experience points (XP) is vital for long-term survival on the ladder.

Gaining XP Through Upgrades

However, the ratio of gold spent to experience gained changes drastically depending on the level of the upgrade.

Conversely, upgrading a card to the absolute maximum level costs massive amounts of gold for a relatively small XP return.

  • Upgrade your main deck first, always.
  • The cost is microscopic, but the XP bump is significant.
  • Do not upgrade useless cards to high levels just for XP.

The Guild Economy

This is a massive progression error; donating provides both gold and crucial experience points instantly.

You are essentially converting cards you will never use into base hitpoints and currency.

Progression Action Value
Upgrading Low-Level Cards (Lv 1-5) Incredibly high efficiency; the absolute best way to gain quick XP if you have a slight gold surplus
Upgrading High-Level Cards (Lv 12-14) Extremely low efficiency; costs 100,000 gold for a tiny XP bump, but mandatory for competitive viability

The Margin of Victory

In close matches, the winner is often decided by a tower surviving with less than fifty hitpoints.

A higher level tower might kill a goblin in two shots instead of three, preventing thousands of points of chip damage over a match.

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