A Guide to the Genius Square and the Genius Range of Puzzle Games

Matching a game to a child”s age saves a lot of guesswork. For four and five-year-olds, look for chunky, simple games with clear rules and short rounds, so there is not much waiting between turns. Bee Genius, pitched at younger children, is one example that uses big pieces and a single, easy-to-grasp goal.

For the big family session, party and bluffing games carry the day. The Traitors board game and card game, both available from The Happy Puzzle Company, work well with a larger group because they turn on reading each other and keeping a straight face, which suits the after-dinner mood. Keep one of these back for the moment when everyone is round the table and looking for something to do together.

Part of what makes it work is the head-to-head option. Two players each take a grid, roll the same starting positions, then race to finish first. A single round takes only a few minutes, which makes it easy to fit in before dinner or on a rainy afternoon. It suits ages six and up, and adults tend to get just as competitive as the children.

The pace of a word game shapes who enjoys it. Fast tile and card games reward quick thinking and keep younger players in the mix, because rounds are short and nobody sits waiting. WordSnap XL, an exclusive title from The Happy Puzzle Company, is built around building and spotting words at speed, so it works for a mixed group where you want everyone reaching for letters at once.

Snakes and Ladders is one of the first board games most children learn, and for good reason. The rules could not be simpler: roll the dice, move your counter, climb a ladder if you land at the foot of one and slide back down if you meet a snake. There is no reading and no strategy to master, so even three and four-year-olds can join in and stand a fair chance of winning.

The Genius Square has become a favourite for families and solo puzzlers who want a game that sets up in seconds and plays differently every time. You roll the seven dice, place a blocker on each grid square the dice point to, then fit the nine coloured shapes into the space that is left. There is always at least one solution, and often more than one, so nobody gets stuck on an impossible board.

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