In any card-based competitive strategy game, the battle is often won or lost before you even queue into a match.
This usually results in a top-heavy, disjointed mess that cannot defend against cheap swarms or cycle fast enough to attack.
The Core Components
A well-rounded deck must possess specific tools to handle a wide variety of threats you will encounter on the ladder.
Every successful deck revolves around a primary ‘Win Condition’—the specific card designed to reliably damage the enemy tower.
- Examples: Hog Rider, Giant, or Miner.
- One small spell (Zap/Log) and one heavy spell (Fireball/Poison).
- Always have reliable anti-air defense.
The Cost of War
A high average cost (above 4.0) is a ‘Beatdown Deck’, designed to build one massive, unstoppable push during double elixir time.
Finding the sweet spot that fits your personal reaction time and playstyle is the key to deck-building success.
| Style | Mana Curve | Strengths |
|---|---|---|
| Control | Extremely Low | Incredible defensive flexibility |
| Golem | 3.8 – 4. If you want to find more information about tower rush look at our web page. 5 | Can three-crown easily |
Evolving Your Roster
Take notes on exactly what types of decks completely shut you down, and adjust your support cards accordingly.
Do not be afraid to experiment, but avoid changing your deck after every single loss.