Dealing with Toxicity in Tower Rush Games

In a game devoid of text or voice chat during live matches, communication between players is restricted to a carefully curated selection of animated emotes.

While some players view it as harmless banter, others find it incredibly toxic, leading to massive losing streaks fueled purely by anger.

Psychological Warfare

‘BMing’ or Bad Manners is the practice of using emotes specifically to mock an opponent after they make a mistake or lose a match.

A tilted player will often overcommit elixir trying to instantly destroy your tower in revenge, leaving them completely vulnerable to a simple counter-attack.

  • Save it for the victory screen.
  • The ‘Yawn’ emote is universally considered the most disrespectful.
  • Use that arrogance against them.

Silence is Golden

For players prone to anger, muting the opponent at the very beginning of every single match is absolutely mandatory.

Many professional players play entirely muted during major tournaments to ensure they maintain absolute, zen-like focus.

Vibe The Theory How Players Use It
Happiness To celebrate a funny, chaotic moment where both players made silly mistakes Spammed relentlessly when destroying a tower to mock the opponent’s defensive failure
The Crying Emote To express genuine sadness when you make a bad play or realize you are going to lose Used sarcastically after you easily defend a massive push to say “Aww, are you sad your attack failed?”

Beyond the Cartoons

If a simple animation can ruin your day, you need to step back and reevaluate why you are playing the game.

The best revenge is winning the game.

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