Defeating Healers and Shields in Tower Rush

Healing and shielding support units are specifically designed to break the fundamental mathematical rules of the game’s combat system.

This guide will teach you the precise tactical maneuvers required to assassinate the backline and neutralize these incredibly frustrating support cards.

The Golden Rule: Kill the Support First

The cardinal rule when facing a healing or shielding composition is to completely ignore the primary tank until the support is dead.

The most reliable way to achieve this is by using specific ‘assassin’ units, such as the Miner or the Bandit, which can bypass the frontline entirely.

  • Tornado is the ultimate counter to healing auras.
  • Splash damage units are decent, but often lack the burst damage required.
  • Healing pushes are usually incredibly expensive (12+ elixir).

Countering the Gimmicks

A cloned healer essentially doubles the healing output, turning the surrounding army into a literal immortal wall of hitpoints.

Hover your spell the moment you suspect a Clone play, and drop it the millisecond the blue cloning animation begins on their side of the map.

Threat Level Healing Method Best Counter Strategy
Frontline Support Heals herself and surrounding units every time she successfully lands a melee attack Use flying units she cannot hit, or drop a high-DPS unit directly on her head to kill her before she swings
Instant Burst Jumps onto a group of units, providing a massive, instant burst of healing Place a cheap distraction unit (like skeletons) in its path to force it to trigger early, wasting the heal entirely

Surgical Defense

Facing a massive, regenerating ‘Elixir Golem’ or ‘Golem’ push is one of the most stressful experiences in the game.

Cut off the head of the snake, and the body will quickly wither away.

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