To inject variety and test pure fundamental skill, developers frequently feature ‘Draft’ modes in special events and tournaments.
You cannot rely on overleveled cards or muscle memory from playing the same deck for two years.
The Golden Rules of Picking
If you reach the end of the draft and your deck has no reliable way to damage the enemy tower, you have already lost the match.
Always ask yourself: “If I give this card to my opponent, do I have a counter for it in the cards I have already drafted?”
- If you give them a Balloon, you MUST draft anti-air immediately.
- Drafting a building (like a Cannon or Tesla) is usually a very safe choice.
- Guaranteed damage is invaluable.
The Art of the Bad Gift
Try to identify what kind of deck they are accidentally building, and feed them cards that completely ruin that synergy.
Similarly, if you drafted a massive swarm unit like the Minion Horde, ensure you DO NOT give them the Arrows spell.
| Draft Choice | Your Selection | The Discard |
|---|---|---|
| Fast Attacker vs Slow Building | Always take the Hog Rider | Give the Hut |
| The Log vs. If you liked this report and you would like to get additional information regarding tower rush kindly take a look at our webpage. Skeleton Army | You now have the perfect counter to the swarm you just gave them | Give the Skeleton Army |
Playing the Hand You’re Dealt
Even if you draft perfectly, you will sometimes end up with an incredibly weird, clunky deck due to bad RNG.
Draft modes force you out of your comfort zone, teaching you how to use cards you normally ignore.