A level ten player facing a level twelve player starts the match at a massive mathematical disadvantage before a single card is even played.
Many players inadvertently stall their base progression by hoarding resources or ignoring the social systems of the game.
Gaining XP Through Upgrades
However, the ratio of gold spent to experience gained changes drastically depending on the level of the upgrade.
Upgrading a card from level one to level two costs virtually nothing and provides a very high amount of XP per gold coin spent.
- Never compromise your primary win condition just for base XP.
- It is the most efficient conversion rate.
- You will run out of gold and cripple your main deck.
XP Through Generosity
Many players are stingy, refusing to donate cards because they want to hoard everything for themselves.
If you hit the daily donation limit every single day, the experience points will compound rapidly over the course of a month.
| XP Method | Value |
|---|---|
| Early Upgrades | Incredibly high efficiency; the absolute best way to gain quick XP if you have a slight gold surplus |
| Upgrading High-Level Cards (Lv 12-14) | Extremely low efficiency; costs 100,000 gold for a tiny XP bump, but mandatory for competitive viability |
The Impact of King Levels
If your king tower was one level higher, it would possess several hundred more hitpoints, turning that loss into a win.
A higher level tower might kill a goblin in two shots instead of three, preventing thousands of points of chip damage over a match.
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