Mastering Siege Decks in Tower Rush

However, there is one highly specialized, deeply controversial archetype that completely ignores this fundamental rule: the Siege deck.

This playstyle is often viewed as incredibly toxic by the community because it forces the opponent to constantly play offense against a heavily fortified position.

Protecting the Asset

When you place an X-Bow at the bridge, it takes several seconds to deploy, during which time the opponent will panic and drop everything they have to destroy it.

You are essentially building a localized, impenetrable wall of cheap units directly in front of the X-Bow, creating a defensive meat-grinder.

  • If you know they will use a Skeleton Army to distract the X-Bow, hover your Log and drop it the second the X-Bow deploys.
  • Let the X-Bow die, cycle your cards, and try again later.
  • In double elixir, you can often place a defensive X-Bow in the center of the map.

The Mortar vs. The X-Bow

While both are Siege weapons, the Mortar and the X-Bow require vastly different playstyles and deck compositions.

The Mortar, conversely, is a slow, methodical 4-elixir cannon that lobs massive splash-damage boulders.

The Building Attributes How to Use It
Rapid Fire 6 Elixir, fast firing, high overall DPS Requires absolute dedication to defending it; relies on out-cycling enemy tanks for a direct lock-on
The Cannon 4 Elixir, slow firing, splash damage Can be used defensively to clear swarms, or offensively for slow, consistent chip damage over the whole match

The Most Hated Archetype

You are playing a strategy designed specifically to deny the opponent the ability to play their own game.

Welcome to the artillery division.

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