While massive tanks and rapid-firing archers often steal the spotlight, spells are the true silent killers of the arena.
Unlike troops, which can be distracted or kited, direct damage spells provide guaranteed, unavoidable value.
Mastering Cheap Magic
If your opponent surrounds your heavy tank with a skeleton army, a quick light spell instantly resolves the problem for a positive trade.
A well-placed snowball can push a defending unit out of range, allowing your attacker to lock onto the tower instead.
- It is the most reliable spell.
- Practice predictive small spells.
- Use small spells to finish off weak towers in overtime.
Massive Area Damage
Their primary purpose is to destroy mid-health defensive units while simultaneously dealing massive chip damage to the enemy tower.
Playing against a ‘spell-cycle’ deck that focuses entirely on defending and rocketing your tower is incredibly frustrating.
| Spell Class | Optimal Play |
|---|---|
| Fireball / Poison | Creating consistent chip damage |
| Rocket / Lightning | Finishing off a tower from 500+ hitpoints |
The Perfect Match
Choosing the correct combination of spells is entirely dependent on the specific win condition you are using.
Magic is a precise science in the arena; treat it with the respect it deserves.
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