Understanding exactly how and when to utilize your magical arsenal separates average players from absolute masters.
However, because they leave no physical presence on the battlefield, missing a spell is a catastrophic waste of resources.
The Light Spells: Cycle and Control
Cards like the log, zap, or snowball are absolutely essential for protecting your main win condition from being instantly overwhelmed.
Because they are so cheap, they also act as excellent ‘cycle’ cards, allowing you to rotate back to your primary attackers quickly.
- Save it for swarms.
- Use zap to reset targeting.
- A deck without cheap removal will be destroyed by bait strategies.
The Heavy Spells: Destruction and Value
Their primary purpose is to destroy mid-health defensive units while simultaneously dealing massive chip damage to the enemy tower.
However, if you use a heavy spell to kill a cheap unit, you will instantly find yourself at a massive elixir disadvantage.
| Usage | Risk Level |
|---|---|
| Spell Spam | Extremely risky in single elixir, as it leaves you defenseless |
| Pre-firing | Catastrophic if the opponent places nothing, wasting 4 mana |
The Perfect Match
A fast Miner deck prefers Poison to slowly melt away cheap swarms placed to defend the tower.
Always ensure your spells cover the inherent weaknesses of your primary troops.
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