
If you send a heavy tank across the bridge entirely alone, it will be instantly surrounded and shredded by cheap defensive units for a massive negative elixir trade.
Choosing the correct support units dictates the entire personality and effectiveness of your deck.
The Splash Damage Sweepers
These units are designed specifically to solve the tank’s biggest weakness: massive swarms of cheap, low-health defenders (like the Skeleton Army or Minion Horde).
The Executioner, in particular, is a top-tier support unit because his axe pierces through enemies, hitting everything in a straight line.
- Never place your support unit directly on top of your tank.
- If they use a single-target killer, a splash unit won’t help.
- It flies, meaning ground-targeting defenders cannot hit it, ensuring it survives longer behind the tank.
Melting the Defenders
These units deal massive, concentrated damage to a single enemy, quickly eliminating the structures placed to stop your Golem.
The bats swarm the enemy’s single-target defenders (like the Inferno Tower), distracting them while the Night Witch and the Golem crush the building.
| Support Type | Best Against | What kills it |
|---|---|---|
| Sweeper | Skeleton Armies, Goblin Gangs, Minion Hordes | Mini P.E.K. For more about tower rush visit our website. K.As, Knights, Heavy Spells (Fireball/Poison) |
| Snipers | Defensive Buildings (Cannons, Bomb Towers), Heavy Defenders (Valkyries) | Swarms that surround them, Lightning Spells |
Invisible Helpers
Spells cannot be killed by enemy troops, making them the most reliable, guaranteed support in the entire game.
Building the perfect Beatdown push is like conducting an orchestra; every unit must play its part at the exact right time.