However, beneath the surface of this apparent chaos lies a rigid, highly predictable set of rules governing Artificial Intelligence.
This article will dissect the mathematics of sightlines, retargeting, and unit hitboxes to help you manipulate the AI flawlessly.
Vision and Targeting
When a unit is deployed or finishes destroying a target, it scans its specific sight range for the closest valid enemy.
If a massive, slow-moving tank is lumbering toward your tower, you do not need to place your defense directly in front of it.
- Building-targeting units usually have larger sight ranges.
- Place distractions closer to them.
- Always account for the unit’s movement speed.
Advanced Aggro Tricks
You can use the physical bulk of your own units to literally push enemy troops out of their preferred path.
This highly advanced technique, known as ‘body blocking’, requires absolute precision but can save hundreds of tower hitpoints.
| Character Class | AI Pattern |
|---|---|
| Building Chasers | Completely ignore all enemy troops, making them incredibly easy to kite across the entire map with cheap structures |
| Fast Attackers | Often have dash abilities that lock onto targets from far away; must be intercepted before the dash animation begins |
Drilling the Mechanics
Have a clanmate repeatedly send the same tank down the lane while you try to pull it to the center using different tiles.
Control the aggro, control the arena.
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