However, beneath the surface of this apparent chaos lies a rigid, highly predictable set of rules governing Artificial Intelligence.
If you cannot reliably predict which target an enemy unit will choose to attack, you are relying entirely on luck.
The Concept of Sight Range
Every single unit in the game possesses a hidden ‘sight range’ value, usually measured in invisible tiles.
As long as you place a building just barely inside the tank’s sight range, the tank will alter its path and walk toward your building.
- Building-targeting units usually have larger sight ranges.
- Melee units have very short sight ranges.
- Timing must be faster against fast troops.
The Geometry of Defense
You can use the physical bulk of your own units to literally push enemy troops out of their preferred path.
For example, if an enemy Miner is locked onto your tower, you can deploy a large tank directly on top of him.
| AI Logic | Player Action |
|---|---|
| Distance Rule | The enemy will always hit the skeleton first |
| Retargeting | If an Inferno Tower locks onto your tank, stun it with a spell while placing a swarm nearby |
Mastering the Grid
You must spend hours in friendly battles practicing these specific interactions until they become pure muscle memory.
Control the aggro, control the arena.
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