Why You Must Have Anti-Air in Tower Rush

When constructing a new deck, players often hyper-focus on countering massive ground tanks and stopping bridge spam.

This guide highlights the absolute necessity of anti-air units and how to properly utilize them against the terror of the skies.

The Aerial Behemoths: Lava Hound and Balloon

The most devastating aerial threat in the game is the dreaded ‘LavaLoon’ combination: a massive Lava Hound tanking damage while a high-DPS Balloon sneaks in behind it.

To survive this assault, you must have at least two reliable anti-air units in your deck, along with a defensive building that targets air (like the Tesla or Inferno Tower).

  • Timing is critical.
  • When the Hound dies, it bursts into a swarm of flying pups.
  • A ground-only tank killer (like a Mini P.E.K. For those who have any queries relating to in which along with tips on how to make use of tower rush, you are able to contact us from our website. K.A) is 100% useless against an air deck.

Building the Perfect Air Defense

For swarm control, the Flying Machine or Dart Goblin provides excellent rapid-fire capabilities while staying safely behind your own tanks.

Furthermore, you must consider air-to-air combat; including your own flying units (like Mega Minion or Phoenix) provides a mobile defense that ground units cannot touch.

Unit Type Top Card Strengths
The Shooter Musketeer / Dart Goblin Can hit air units from far away while remaining protected behind your Princess tower or ground tanks
The Interceptor Mega Minion / Phoenix Flies directly to the enemy air threat and shreds it without being distracted by ground swarms

Watching the Skies

A deck with a glaring weakness to aerial attacks is simply not viable for climbing the competitive ladder.

A strong anti-air defense is the ultimate safety net.

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